Skip to content

CaptainsWorld Index

Command centre · Published mirror · Captainswords.app/docs/brain

Current Focus

Now building

Harbour Kit v1 - First Playable Slice

Goal

Prove the loop:

Explore → Discover → Read → Meet → Help → Transform → Continue

Current task

Milestone 0 — walk to the bottle (first 6 assets only):

  • water_tile_base
  • sand_tile_base
  • dock_tile_base
  • captain_idle_down
  • message_bottle
  • sparkle_indicator

Then Milestone 1 — full P0 slice (see Harbour Kit v1 - First Playable Slice).

Track assets in Harbour Kit v1 - Production Workflow.

Do not work on yet

  • full lighthouse
  • whale bay
  • open world
  • outfit customization
  • AI mission generation
  • mobile app
  • full story arc

What are we building?

A guided top-down educational adventure where children explore islands, help characters through adaptive literacy or maths missions, and watch the world transform as they learn.

Not worksheets. Not mini-games. A mission-driven learning world.

Product Vision · Core Loop


Current direction

Guided top-down 2D adventure (Pokémon-style navigation, no combat). Learning changes the world.

Renderer (locked): Godot for playable top-down world. SDK engines stay outside Godot.

2026-06-30 Visual Engine and Mission Architecture · CaptainsWorld SDK · Godot MCP Workflow


Next slice

Milestone Proves Doc
M0 Captain walks on tiny map → sparkling bottle [[Harbour Kit v1 - First Playable Slice#Milestone 0]]
M1 Bottle → read → Fisherman → net repair [[Harbour Kit v1 - First Playable Slice#Milestone 1]]
M2 Harbour community (3–5 missions) [[Harbour Kit v1#15. Production Priority]]

Build prompt: Cursor Build Prompt - First Playable Slice


Active blockers

Blocker Status Action
Visual production pipeline Active P0 assets via Harbour Kit v1 - Production Workflow
Godot project not scaffolded Next after M0 art Cursor Build Prompt - First Playable Slice
Harbour Kit art incomplete In progress Start with 6 assets, not full kit

Learning engine and story concept are not blockers.


Decisions locked


Decisions still open


Production spine (Harbour Kit v1)


Key product areas


Weekly rhythm

See [[Harbour Kit v1 - Production Workflow#Weekly rhythm]].

After each playtest → 99 Decisions/YYYY-MM-DD Playtest Notes.md


Full vault map

01 Vision

Product Vision · Core Loop · Design Principles

02 Architecture

CaptainsWorld SDK · Engine Separation · Learning Engine · Story Engine · Mission Engine · Visual Engine · Scene Compiler · Renderer Strategy

03 World Design

Island Structure · Harbour · Old Lighthouse · Whale Bay · Grandpa Mystery

04 Mission System

Mission Grammar · Mission UI Modes · Visual Patterns · NPC Mission Generators · Example Missions

05 Art Direction

Art Bible · Asset Library · Harbour Kit v1 · Harbour Kit v1 - Asset Checklist · Harbour Kit v1 - AI Asset Prompts · Harbour Kit v1 - Production Workflow · Harbour Kit v1 - Asset Metadata Schema · Harbour Kit v1 - First Playable Slice · NPC Asset States · Mission Prop States · Animation Library

06 Captain's Words

Words Product Definition · Literacy Verbs · First Arc

07 Captain's Numbers

Numbers Product Definition · Maths Verbs · Cargo Delivery Example

08 Implementation

Godot MCP Workflow · Cursor Build Prompt - First Playable Slice · Cursor Workflow · SDK to Mobile · MVP Roadmap

99 Decisions

2026-06-30 Visual Engine and Mission Architecture