Visual Engine¶
Source:
Captainswords.app/docs/FLASH_DS.md·docs/CAPTAIN_ENGINE_SCENE_RENDERER.md·docs/VISUAL_IDENTITY.md
The visual engine covers scene composition, motion, and reward presentation — separate from learning correctness.
Core rule¶
The engine decides what happens. The renderer decides how it appears.
Success hierarchy (correct round)¶
- Activity result in parchment panel
- World reaction on backdrop (primary reward)
- Supporting line — delayed, muted copy
Reward ladder¶
| Tier | When | Intensity |
|---|---|---|
| Round | Each correct answer | micro / medium |
| Session | Session complete | medium |
| Milestone | Major progression | larger moments |
Wrong answers: calm not yet text — no harsh world punishment.