Godot MCP Workflow¶
Renderer locked (2026-06-30): Godot 4 for top-down harbour slice · SDK stays outside Godot
Current state¶
- Playable loop:
vertical_slice_01— bottle → Harbour Worker → missing-letter → Pier Keeper → boat → lighthouse - Active work: First Slice Polish Backlog (M1–M5 polish pass, 2026-07-08)
- Blender MCP configured in Cursor
- Godot MCP integration — optional; scene iteration via Godot editor + Cursor
- Harbour Kit M0/M1 docs remain asset/milestone reference; implementation is in Godot project
Architecture¶
CaptainsWorld SDK → mission scene JSON → Godot Renderer
Godot handles: TileMap, movement, props, FX, mission UI shell.
Godot does not handle: word selection, mastery, story progression logic.
Next implementation steps¶
- Complete polish milestones in First Slice Polish Backlog
- Replace procedural audio placeholders with licensed assets (First Slice Audio Spec)
- Validate with child playtest on tablet landscape
- Document export path when lighthouse slice ships