Godot MCP Workflow¶
Renderer locked (2026-06-30): Godot 4 for top-down harbour slice · SDK stays outside Godot
Current state¶
- Decision: Godot for playable world; Phaser remains legacy for existing Words play paths until harbour slice validates
- Blender MCP configured in Cursor (
mcps/project-0-Captainswords.app-blender) - Godot MCP integration — not yet wired
- First target: Harbour Kit v1 - First Playable Slice Milestone 0
Architecture¶
CaptainsWorld SDK → mission scene JSON → Godot Renderer
Godot handles: TileMap, movement, props, FX, mission UI shell.
Godot does not handle: word selection, mastery, story progression logic.
Next implementation steps¶
- Complete M0 assets ([[Harbour Kit v1 - Production Workflow#Active sprint — Milestone 0 (NOW)]])
- Scaffold Godot 4 project (see Cursor Build Prompt - First Playable Slice)
- Evaluate Godot MCP for Cursor-assisted scene iteration
- Document export/import path here when first scene ships