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Godot MCP Workflow

Renderer locked (2026-06-30): Godot 4 for top-down harbour slice · SDK stays outside Godot

Current state

  • Decision: Godot for playable world; Phaser remains legacy for existing Words play paths until harbour slice validates
  • Blender MCP configured in Cursor (mcps/project-0-Captainswords.app-blender)
  • Godot MCP integration — not yet wired
  • First target: Harbour Kit v1 - First Playable Slice Milestone 0

Architecture

CaptainsWorld SDK  →  mission scene JSON  →  Godot Renderer

Godot handles: TileMap, movement, props, FX, mission UI shell.

Godot does not handle: word selection, mastery, story progression logic.

Next implementation steps

  1. Complete M0 assets ([[Harbour Kit v1 - Production Workflow#Active sprint — Milestone 0 (NOW)]])
  2. Scaffold Godot 4 project (see Cursor Build Prompt - First Playable Slice)
  3. Evaluate Godot MCP for Cursor-assisted scene iteration
  4. Document export/import path here when first scene ships