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Godot MCP Workflow

Renderer locked (2026-06-30): Godot 4 for top-down harbour slice · SDK stays outside Godot

Current state

  • Playable loop: vertical_slice_01 — bottle → Harbour Worker → missing-letter → Pier Keeper → boat → lighthouse
  • Active work: First Slice Polish Backlog (M1–M5 polish pass, 2026-07-08)
  • Blender MCP configured in Cursor
  • Godot MCP integration — optional; scene iteration via Godot editor + Cursor
  • Harbour Kit M0/M1 docs remain asset/milestone reference; implementation is in Godot project

Architecture

CaptainsWorld SDK  →  mission scene JSON  →  Godot Renderer

Godot handles: TileMap, movement, props, FX, mission UI shell.

Godot does not handle: word selection, mastery, story progression logic.

Next implementation steps

  1. Complete polish milestones in First Slice Polish Backlog
  2. Replace procedural audio placeholders with licensed assets (First Slice Audio Spec)
  3. Validate with child playtest on tablet landscape
  4. Document export path when lighthouse slice ships