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Grandpa Mystery

Source: Captainswords.app/docs/GAME_IDENTITY.md · docs/VISION.md


Grandpa is missing, not necessarily the final boss or last scene.

Frame

Follow Grandpa's path — the child discovers who he was through people he helped.

Character design

Full profile: Grandpa Elias

Traces appear via Nori - Lighthouse Keeper, Pippa - Fisherman, Tomas - Harbour Master, bottle message. Do not over-randomize Grandpa items — emotionally important rewards should be deterministic.

Rules for content

  • Mystery supports helping; it does not replace it
  • Clues are emotional and relational, not puzzle-box exposition
  • Child test protocol: CHILD_STORY_TEST.md (Samuel & Sebastián)

Open questions

  • When/if Grandpa appears on-screen
  • How explicit clues become across arcs