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Sage — Home Caretaker

Part of NPC Character Roster and Rewards

npc_id: caretaker_sage
home_location: Home Island / Captain's House
primary_role: Home System NPC + Memory Curator
personality: Calm, nurturing, reflective, practical
primary_verbs: [place, remember, restore, build]
first_activity: Simple Reading or Single Word
first_reward: house/cabin introduction
long_term_value: Inventory placement, memory descriptions, home upgrades

Story function

Introduces home island only after child has earned memories — house feels meaningful, not empty.

Sage explains objects are memories, not collectibles for completion pressure.

Opening: "Every captain needs a quiet place to remember the journey. When someone gives you something, we can find it a good home here."


Repeatable jobs

sage_place_memory · sage_read_item_story · sage_build_shelf · sage_restore_photo_frame


Deterministic rewards

Home/cabin access · first wall frame · first shelf · memory book (later)


Optional drops

Sage usually does not give random drops — manages placement. Exception: Plain Memory Frame (10%) · Woven Rug (5%)

House Memory System