First Slice Dialogue UX¶
Large, calm, mobile-friendly dialogue for ages 6–9
Camera zoom tiers¶
| Situation | Zoom factor (× base 0.85) |
|---|---|
| Normal NPC chat | 0.82 (~18% in) |
| Story / bottle / emotional beat | 0.70 (~30% in) |
Smooth tween ~0.45s; restore on dialogue end.
Dialogue box¶
| Element | Target |
|---|---|
| Height | ~28–35% of 720p viewport |
| Body font | 26px+ |
| Speaker | Top-left, 22px+ |
| Lines | Max 2–3 short lines per beat |
| Continue | Tap/click anywhere on panel or Continue button |
Interaction flow¶
- Player movement pauses; velocity zeroed
- NPC faces player; player faces NPC
- Camera zooms in (tier by beat)
- Dialogue panel opens; parchment SFX
- On finish: camera restores, movement resumes
Related¶
docs/GAME_SCREEN_AND_RESPONSIVE_GUIDELINES.mddocs/VISUAL_IDENTITY.md