Grandpa Elias¶
npc_id: grandpa_elias
home_location: Unknown / Story memories / Later destination
primary_role: Emotional Core NPC + Main Arc Mystery
personality: Warm, adventurous, gentle, wise through traces
primary_verbs: [remember, reveal, guide, restore]
first_activity: Traces first — not direct NPC dialogue
first_reward: Meaning, clues, emotional motivation
long_term_value: First major arc, later mentor relationship
Story function¶
Emotional reason for the first major arc. Not a normal NPC early on — exists through traces:
- bottle message
- old map marks (Nori - Lighthouse Keeper, Tomas - Harbour Master)
- Whale Bay clue (Pippa - Fisherman)
- old photograph
- route notes
Child follows Grandpa's path through reading.
First “interaction”¶
Bottle / scroll · incomplete message · verb Reveal/Remember · points toward lighthouse.
Direct interaction later — emotional reward is story, not an item.
Grandpa-related jobs¶
| Job ID | Problem | Activities |
|---|---|---|
grandpa_bottle_message |
Damaged message | Missing Letter, Reading |
grandpa_lighthouse_mark |
Mark needs reading | Reading |
grandpa_whale_bay_note |
Incomplete note | Multiple Words |
grandpa_map_route |
Faded route | Multiple Words |
grandpa_memory_photo |
Missing caption | Spelling |
Deterministic rewards¶
First clue (bottle) · route mark · deeper story chapter · reunion/message (arc end)
Optional drops — design warning¶
Do not over-randomize Grandpa content. Emotionally important items should be deterministic.
| Item | Notes |
|---|---|
| Grandpa's Button | Deterministic or ≤2% if nonessential |
| Faded Family Photo | Deterministic at milestone |
| Old Compass Fragment | Deterministic at route milestone |
| Sea Journal Page | 3% optional OR deterministic if clue |