First Slice Polish Backlog¶
Controlled polish pass for
vertical_slice_01— believable first harbour slice
Target scene: Godot scenes/vslice/vertical_slice_01.tscn
Engineering plan: captainsworld-godot/docs/FIRST_SLICE_POLISH_PLAN.md
Trello board: Captain's Words — First Playable Slice → milestones in Done (2026-07-08)
| Card | Link |
|---|---|
| M1 | https://trello.com/c/DW2J0tD1 |
| M2 | https://trello.com/c/ExT2kSsn |
| M3 | https://trello.com/c/l6Bv2snI |
| M4 | https://trello.com/c/JOWHD0lj |
| M5 | https://trello.com/c/MSpfjb17 |
| P1 Security | https://trello.com/c/qUqHYR7D (open — move Trello creds out of mcp.json) |
Build order (strict)¶
- M1 Scene Structure & Collision Cleanup
- M2 Camera + Dialogue Interaction Pass
- M3 First Scene Atmosphere Pass
- M4 Story Motion Pass
- M5 Game HUD + Map Placeholder
Do M1 + M2 before heavy audio or bottle animation.
Milestones¶
| # | Title | Status | Trello |
|---|---|---|---|
| M1 | Scene structure, naming, pier collision, z-order | Done 2026-07-08 | card |
| M2 | Camera zoom, dialogue box, NPC face player | Done 2026-07-08 | card |
| M3 | AudioManager, ambience, SFX, warm light | Done 2026-07-08 | card |
| M4 | Bottle drift, boat sailing, footprints | Done 2026-07-08 | card |
| M5 | Pause, sound toggle, exit, map placeholder | Done 2026-07-08 | card |
Canon references¶
- First Slice Dialogue UX
- First Slice Audio Spec
- Repo:
docs/VISUAL_IDENTITY.md,docs/WORLD_SCREEN_ARCHITECTURE.md
Do not do yet¶
- Full character clothes system
- Free map navigation / level select
- Night cycle lighting
- Many music tracks
- Full settings menu
- Dense sand prop clutter
- Rewrite scene from scratch
- Change learning engine or story flags
Note on Harbour Kit milestones¶
Harbour Kit M0/M1 asset docs remain the asset reference. Playable implementation lives in vertical_slice_01.