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World Verbs

Part of NPCs World Verbs Rewards and Living World
See also Literacy Verbs (engine skills vs fiction verbs)

Every activity is expressed as a world verb — what the child's reading does to the world.


Core verbs

Verb Meaning Typical activity Example object
Repair Fix broken or incomplete Missing Letter broken sign, torn label
Write Add missing words or labels Spelling blank label, map name
Read Understand written information Reading note, instruction, log
Speak Say words aloud so someone hears Read Aloud whale, keeper, crew
Restore Bring back to complete state Multiple Words manifest, old map
Reveal Make hidden information visible Any foggy route, covered map
Guide Help someone move safely Reading Boss whale, lost child
Open Unlock path or object Any gate, crate, dock path
Light Bring light to dark place Spelling / Reading lighthouse, lantern
Sort Organize items correctly Single Word crates, shells, supplies
Name Give identity to something Spelling boat name, map location
Build Construct over multiple sessions Multi-session bridge, dock, house item
Clean Remove mud, fog, water, damage Any wet sign, dusty photo
Connect Join separated things Multiple Words rope, route, bridge
Chart Record or restore place names and routes Spelling, Multiple Words harbour map, route pins
Place Put a memory in its home Single Word, Reading house slot, shelf
Remember Restore meaning to a trace or object Reading, Spelling photo caption, Grandpa clue

Verb-based story generation

New stories from three ingredients:

NPC role + world verb + target object

Examples:

  • Merchant + Repair + crate labels → "The wind pulled the letters from my crate labels…"
  • Lighthouse Keeper + Light + lantern mechanism → "The lantern is almost ready, but the old instructions are faded…"
  • Fisherman + Guide + young whale → "The whale is scared by the shallow water. If you speak clearly…"

Many story wrappers without inventing new mechanics each time.